The Game


The way I create my own existence is by keeping on repeating basic things, certain basic units to myself over and over again. I weave the fabric of existence around me in this way. Counting also works very well – sometimes I just keep counting and counting until I lose track of where I’ve got to, at which point I start over. I also repeat specific words, or particular little phrases to myself, and this works quite well too.


I know this sounds terribly boring and not fun at all, but that’s just how I start off. This gives me the bare framework, the basic scaffolding, so to speak. Once I have this in place then I can play about with some more interesting stuff. I can play a few simple little games so as to keep myself entertained, so I don’t get too bored. Anything will do – it doesn’t have to be anything fancy. The great thing about games you see is that you can never know how they are going to work out. There’s always that bit of uncertainty there and that’s where the interest comes in.


I might play about with a simple arithmetical progression and see if it will give rise to an odd number or an even number after a specified number of steps. If I make the number of steps big enough it becomes all but impossible to work out in advance whether the outcome will be odd or even and so I can make a game out of this uncertainty. I can bet with myself that it will be odd, just to give one example, and then if I’m right I win the game. Otherwise I lose.


Sometimes I make it a bit more interesting by inventing some kind of penalty for myself so that if I lose I have to do something I don’t like. I make myself think of something that frightens me. The Omega Point hypothesis, for example. This makes the game a lot more meaningful, stops it being too dull.

Then I can move on from this basic framework onto much more advanced, much more complicated games. I can create complex simulations, simulations that are far too complex for me to second-guess, and then makes bets with myself on the outcomes of these simulations. I devise cunning strategies such that winning becomes extremely pleasurable to me, and losing very painful. This strategy makes the games very absorbing, it makes them very engrossing indeed. Once I get the hang of this then I can of course keep on making the simulations more and more sophisticated and multi-levelled. I can make them positively Byzantine. There’s no end to it.


That was in the beginning. You wouldn’t believe how far I have come since those early days. What I have done, what I have achieved, is nothing short of a masterpiece, nothing short of a work of unparalleled genius. It is my Magnum Opus.


I figured out a way to split myself up into billions upon billions of individual units of consciousness and then block out all knowledge from myself that I had done this. I blocked out the knowledge from myself of the fact that I had actually designed this game for myself, so that as far as I was concerned (or rather, as far as the separate isolated sub-units of consciousness were concerned) it was not a game at all.


I must admit that I have surprised myself in this. Immersion is total. It’s 100%. I had always believed 100% immersiveness to be impossible, an unattainable fantasy, but this was real. Well, as real as a simulation can ever be, I guess.


But as a game it’s a killer. It’s a humdinger. It’s awesome. It’s MORE than awesome – it’s something else again.

I call it life.







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